Playable DemoActive Development

Plate Quest

An offline-first family road-trip game for collecting license plates, tracking where they came from, and scoring the distance traveled.

Plate Quest project artwork inspired by the game's dark road-trip interface, license plates, and collection statistics.

Overview

Plate Quest turns the familiar road-trip license plate game into a local-first browser game. Start a trip, let the device follow your location, and collect issuing jurisdictions as your team spots them. Each jurisdiction can be collected once per trip, with the game tracking plates, estimated distance, points, and completion.

The current build includes a North America collection map, searchable plate picker, U.S. plate artwork, automatic location updates during active trips, boundary-based distance scoring, sighting undo, local trip storage, offline caching, and JSON export. It runs entirely in the browser without accounts, a backend API, or a database.

Why We Made This

Plate Quest grew out of the kind of game families already play in the car. The goal was not to replace that simple game with a complicated system; it was to make keeping score, recognizing plates, and seeing how far a find traveled more interesting without requiring an account or constant connection.

That also made it a good fit for Signal Foundry: a small game built because we wanted it for ourselves, designed around a real situation where offline support and straightforward mobile controls matter.

What Makes It Different

Distance is part of the game. Rather than treating every plate as identical, Plate Quest estimates how far the sighting is from the nearest boundary of its issuing jurisdiction and turns that distance into a balanced point score. A plate from nearby still counts; a genuinely far-traveled plate becomes a more valuable find.

The game is deliberately local-first. Trip and location data stay on the device unless the player exports them, and the application does not need user accounts or a server-side database.

Plate Quest is also explicitly passenger-first. The interface includes a road-trip safety reminder: the driver should keep their eyes on the road while a passenger handles the game.

The build log

Where it stands. Where it’s going.

Current work and future direction are separate. Planned and exploratory ideas are not promises or playable features.

Completed

  • Playable offline-first road-trip loop

    Start a trip, locate the device, collect jurisdictions, score sightings, review the collection, and export local data.

  • Boundary-based scoring and sighting undo

    Sightings use distance from the issuing jurisdiction boundary for scoring, with an undo path for mistakes.

Current

  • Preparing the Version 1 release

    Current work is focused on backup restore, production assets, trip summaries and history, testing, accessibility, privacy copy, and release engineering.

Someday / Exploring

  • Post-1.0 expansion

    Achievements, competitive modes, cloud sync, shared live trips, broader plate artwork, and online statistics remain possible future directions.

Before you play

System requirements

Minimum

Input
Touch or mouse; intended for passenger use while traveling.
Network
Internet is needed for the initial load. The application shell and bundled assets are designed for offline play after caching.
Notes
Location permission improves automatic jurisdiction and distance scoring; the game can also use a manually selected jurisdiction.

From the build log

Notes on Plate Quest

All project notes

Follow the thread

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