911 Simulator: Building the Training Demo
The 911 Simulator prototype reached a training-demo milestone after a concentrated build of game state, orientation, authentication, rewards, and public-facing presentation.
A playable demo of an emergency-dispatch simulation, with the rest of the game still in active development.
911 Simulator is an emergency-dispatch simulation with a playable demo. Development is active, and the rest of the game is still being developed.
The starting point is the dispatcher’s perspective: a simulation centered on emergency response rather than another game about being the person out in the field.
The demo is a way to meet the project as it stands today. It should not be mistaken for a complete release or a promise that every planned feature is already implemented.
The build log
Current work and future direction are separate. Planned and exploratory ideas are not promises or playable features.
A demo is available; this is not a finished release.
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Tell us what clicked, what didn’t, or what you’d like to explore.
From the build log
The 911 Simulator prototype reached a training-demo milestone after a concentrated build of game state, orientation, authentication, rewards, and public-facing presentation.
Follow the thread
Build a modular ship, take freight contracts, fly local runs, and make star jumps in a playable browser prototype—with a much larger exploration vision ahead.
A planned dungeon adventure for exploring programming ideas with younger players. Still on the workbench; there is no playable demo.