Playable DemoActive Development

Far Haul

Build a modular ship, take freight contracts, fly local runs, and make star jumps in a playable browser prototype—with a much larger exploration vision ahead.

Far Haul game screenshot showing the modular shipyard with loaded cargo and engineering panels.

Overview

Far Haul is an open-world sci-fi freight and exploration project with a playable browser prototype. Active development continues beyond that first slice.

The current v0.1.0 prototype lets you build a modular ship on a 3 m grid, check its engineering, and use undo, redo, and autosave. Freight contracts and a simulated economy give the ship work to do. You can fly local routes with burn, flip, and brake maneuvers, use time compression, dock, and make FTL jumps once your ship is equipped for them.

The larger vision is a first-person interstellar freight and exploration game. Walking through the ship, planetary landing and exploration, EVA repairs, and the broader frontier experience are not implemented. They remain the direction of travel.

What Makes It Different

Freight gives the journey a purpose. The planned experience follows charted freight routes out toward the frontier and into unknown systems, with room to explore beyond familiar destinations.

Ships are intended to be physical places you can walk through, built from modular parts with a boxy, utilitarian, function-over-form character. The direction includes landing on planets, exploring their surfaces, and stepping outside for EVA repairs—not just watching the journey from a cockpit.

Those walking, planetary, EVA, and frontier experiences are plans for the broader game, not an implemented-feature checklist for today’s demo. A commercial, installable release may be part of the future, but there is no current storefront, announced price, or promise of a release date.

The hero and gallery images on this page are project-owned screenshots from the Far Haul site, reproduced with the studio owner’s permission. The original abstract concept fallback remains available locally, but is not presented as gameplay.

A closer look

The build log

Where it stands. Where it’s going.

Current work and future direction are separate. Planned and exploratory ideas are not promises or playable features.

Completed

  • Playable proof of concept

    A playable starting point for the freight and exploration idea.

Current

  • Developing beyond the proof of concept

    The current prototype includes modular shipbuilding, freight contracts and economy, local flight, docking, and FTL jumps.

Planned

  • A broader interstellar freight and exploration experience

    First-person freight routes, walkable modular ships, frontier exploration, planetary landing, and EVA repair are design directions—not a list of implemented demo features.

Someday / Exploring

  • A possible commercial, installable release

    A future possibility, not a current product announcement. There is no current storefront.

Before you play

System requirements

Minimum

Input
Mouse and keyboard; touch controls are not implemented.
Network
Internet access to load the browser demo.
Notes
The project recommends a laptop or desktop. Browser saves stay on that browser and device.

From the build log

Notes on Far Haul

All project notes

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