Far Haul: Flight, Freight, and the First Real Jumps
Far Haul crossed an important line this week: the freight simulation, hands-on flight, local hauling, and interstellar jumps are starting to operate as one game.
Field notes / Development journal
What we’re making, why it matters to us, and what we’re learning along the way. Notes from the work, not a release schedule.
5 entries
THE SIGNAL / THE WHOLE PICTUREFar Haul crossed an important line this week: the freight simulation, hands-on flight, local hauling, and interstellar jumps are starting to operate as one game.
The first Far Haul prototype quickly expanded beyond modular ships into the data and simulation needed for a freight-driven universe.
If Then Dungeon started by defining its logic-first dungeon rules, engine structure, visual language, and characters before committing to a playable implementation.
The 911 Simulator prototype reached a training-demo milestone after a concentrated build of game state, orientation, authentication, rewards, and public-facing presentation.
WordWeave grew from a practical attempt to make English practice more engaging into a released browser word game with scoring, sharing, expanded word lists, and multiple puzzle modes.
Try another combination, or reset the filters to explore everything.